Indie Games As An Artform

A blog devoted to celebrating all artistic aspects of indie games. A commitment to loving the creations and creators that accompany indie game development through minimalist writing, humor, and interaction with those creators.


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David S. Gallant’s ‘I Get This Call Every Day’ Available Now!

David S. Gallant’s new game, I Get This Call Every Day’ (IGTCED), about working a day job and the miserable difficulties that accompany it is available now at David’s website.

As you all know, whether you be ManDate fans or Twitter fans, I have a fairly close relationship with David and have one of my songs from my most recent indie album featured in IGTCED. So, do keep that in mind while you read this. I enjoy being forthright with info like that.

David was kind enough to give me a copy and I played through a few times. The phone call is a daunting task to sit through. It feels as though the caller is intentionally screwing with your head and trying to dead end himself. At one point I asked for his full name and he gave me his first name. Billy Swarth knows nothing about anything and you have to sit there and hear him complain to you about the security questions you have to ask him to avoid getting fired. The experience is in no way “fun”.

But that is the catch and the point. David does not want the player to have fun during the game and it shows. There are a couple laughs because of how ridiculous the occurrences are, but overall the experience is a bleak and miserable affair, which is obviously the way David feels about his job.  This is not a game focused on entertaining you, but rather a game set on teaching you about how miserable a government job can truly be.

If you would like to give IGTCED the college try you can purchase it from David’s website for a minimum of $2 or $1,000,000 if you are inclined. You can obtain the music for $FREE or more on my gumroad page (shameless self promotion is always a good thing). IGTCED is a worthwhile purchase, especially if you are looking to see how truly personal the video game medium can be.

Moonlight


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Interactive Fiction and Stephen Fry Fans Should Play ‘Moonlight’

Moonlight

Jonas and Verena Kyratzes presents a sort of magical and mystical aura in most everything they create, which includes one of the best games of the year, a fantastic and psychotic mythical world, and Jonas’ new interactive fiction piece titled ‘Moonlight’.

‘Moonlight’ is a free and fully text-based adventure in which the player attends a party where immense shenanigans and life-affecting moments occur. Also, there is plenty of Stephen Fry involved. The game features plenty of Jonas Kyratzes’ classic over-the-top symbolism and ridiculous reality-defying moments. I became a bird and flew to the moon at one point with a renowned member of history. It was all outrageous and induces giddiness throughout these twists and turns.

Yet, with any Kyratzes piece the real world lingers near and the tangibility can sometimes choke you into submission. ‘Moonlight’ remains true to the nature of existence. It captures our moments of whimsy and contrasts them to the deep hole that is realism. ‘Moonlight’ is a condensed taste of the bipolarity the human mind is capable of and the crushing feel of a panic attack, all packaged in another fantastic Kyratzes adventure.

Maybe I am gushing. Maybe I am a plant. I do not know. I do know you should play through ‘Moonlight’, which you can find here. I hope you enjoy and please be willing to tell me how wrong I am about everything below!


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Ludum Dare 25 Ends, Devs Produce 1325 Games

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Game Jams are an enigma to me. Perhaps it is my inability to code, write, and program, but those are issues for another life. What matters is that the concept of creating a game in a matter of 24, 48, or 72 hours tickles me in a way that only Futurama and our own ManDate Podcast ever could. One of the more popular versions of these so-called “Game Jams” is the Ludum Dare 48-Hour Game Jam, which was held between December 14 and 17th this year.

Ludum Dare is, well, explained best by the people who make it possible:

Ludum Dare is a regular accelerated game development Event.  Participants develop games from scratch in a weekend, based on a theme suggested by community.

 Ludum Dare was founded by Geoff Howland, and held it’s first competition in April of 2002. Since then the community has run more than 22 regular Events, several dozens of practice competitions, collectively creating many thousands of games in just a weekend each.

The theme of LD25 was “You are the Villian” so all games were made using that theme. The game jam produced an incredible 1325 games, an incredible number. Each of these games is stored and playable on Ludum Dare’s website.

So for perhaps eternity, or just the next week, I will be sorting through and playing many of these games. Hopefully you go out and give them a shot too. Oh, and devs, LD26 will be held in the Spring, so check that out and try to gain some more info.

out_there_promoart


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Cool Trailer: ‘Out There’

Mi-Clos Studio has announced ‘Out There’, a new space-bound gaming endeavor. You can view the teaser video above, which is a tantalizing taste of what’s to come. The trailer teems with graphic novel-inspired visuals, which captures the feel of 70′s space-themed comic books.

Gameplay details are still slim, but a collaboration with FibreTigre (an interactive fiction expert), and Mi-Clos Studio’s first outing, ‘Space Disorder‘ suggest a mixture of multiple genre elements. All that is known as fact is that players will take the role of an astronaut stranded in space trying to find their way back to earth. To do so the player must manage resources, mine planets and probe stars, communicate with exotic civilizations, and craft powerful equipment.

No release date has been announced for ‘Out There’, so everyone is going to have to suck it up and wait for this promising release. In the mean time you can learn more on Mi-Clos Studio’s official website and on Michael Peiffert’s Twitter page.

ManDate Dudes!


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ManDate Podcast: Episode 3- A Point-and-Click Dinner Adventure

ManDate Dudes!

ManDate Dudes!

Welcome to yet another edition of ManDate; a podcast where two men sit down, have dinner, and discuss the latest and greatest in indie gaming. If you managed to sift through last week’s 5 hour marathon you caught plenty of goodness and an interview with guest David S Gallant. This week we forewent a guest star and discussed point-and-clicks.

This Week’s Topics: Primordia, Charlie’s lingering absence, Wadjet Eye Games, The Sea Will Claim Everything, the future of P-A-C’s, Pete’s Shack on the North Coast of Africa, time travelling to Korea, Gemini Rue, Miasmata, Miner Wars 2081, Stealth Bastard Deluxe, I Get This Call Every Day, Deponia, Deponia: Chaos on Deponia, The Light, Frank selling his soul to Thermos, Frank gets Pete hyped, ***dle Sticks

Thanks for listening! Enjoy the show!


ManDate Ep 3: A Point and Click Dinner Adventure


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Cool Trailer: ‘No Time to Explain’

‘No Time to Explain’ appears to be some awesome combination of Douglas Adams’ humor, classic platforming, and immense time paradoxes. The trailer is one of the funniest I have seen in awhile and I was happy to see tinyBuildGAMES game get Greenlit. We at IGAAA definitely appreciate humor and believe in the artistic qualities of humor. Plus, we like to hold our bellies and laugh.

You can learn more about ‘No Time to Explain’ on their official website, Twitter page, and purchase the game for $10. You can also wait until ‘No Time to Explain’ releases on Steam, which I would imagine would be sometime in the near future.

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