Indie Games As An Artform

A blog devoted to celebrating all artistic aspects of indie games. A commitment to loving the creations and creators that accompany indie game development through minimalist writing, humor, and interaction with those creators.

Missense


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Preview: ‘Missense’

I do not condone gene therapy and I would like to preclude this article with that statement being at the forefront of your mind. Even more so, the combination of both gene therapy and golf seemingly could not befit me less, as I have the golf swing of a baseball player and the meanest slice this side of the Mississippi. However, in defiance of all odds, I have been introduced to a marriage of the two. Despite only a miniature introduction through a preview version, ‘Missense’ seems combine gene therapy with golf scoring in joyous matrimony.

‘Missense’ was introduced to me by developer xhunterko, who contacted me on Twitter about the puzzler. ‘Missense’ is a puzzle game where the player needs to alter genes to both meet requirements and race a timer. The goal is to complete each level in as few moves as possible to score under “par”. The genes are altered through a combination of different lines and shapes, which are learned through trial and error. It is as if you have to learn the golf course before having the ability to play it properly, just as it challenges your memory.

Overall, the game is coming along nicely. The sample puzzles are simple enough as of now and they make for a good casual puzzle game. There is slight elements of story involved, which I am anxious to see evolved and developed into something more. The idea behind ‘Missense’ is also quite sound, as it challenges the user to learn and memorize to be proficient at the levels.

So, if you would like to give ‘Missense’ a shot, you can take a look at it on Indie DB and you can also learn more from the dev on Twitter.

Early Alpha Screenshot


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Preview: ‘Paradis Perdus’ by Sergey Mohov

Sergey Mohov is back in action. “Who’s Sergey Mohov?” you ask? He is the guy behind the hit puzzle game ‘Dedale’. Sergey is also a nice guy who says interesting things on the Twitospheres. ‘Dedale’ was a game I greatly appreciated for its simple beauty and subtle complexity, so naturally I was excited when Sergey contacted me to let me know his new game, ‘Paradis Perdus’ (Lost Paradises), is in alpha.

‘Paradis Perdus’ originated as a game made for the French Game Jam “Game à Niaque”, but Sergey and his team have decided to expand on the title and continue work on the game. Sergey is working with some other fellow people from his video game grad school. So, without further ado, here is a trailer of ‘Paradis Perdus’:

‘Paradis Perdus’ is a game about “not belonging”. Players essentially play as an infection, slowly destroying the beautiful world they have been placed into. The ground the player walks on gradually turns from green to orange, orange to red, and red to black, and then disappears completely. The only escape is through collecting three gems and escaping through a portal, which will restore the world to its beautiful original form. Sadly, as soon as a player decides to reenter the colorful landscape, it again begins to dissipate.

The fantastic Unity powered visuals, by artist Fabian Bodet, are accompanied by Matthieu Bonneau’s elegant soundtrack, which becomes distorted as the world falls apart around the player. You can listen to both the healthy version of the soundtrack and the infected version below. The sound manages to lighten a somewhat bleak, although creative message; that perhaps our presence is not always as welcome as we choose to perceive. This challenges our natural assumption in video games that we must save the world and become the hero.

Healthy Version:

Infected Version:

Luckily for you, the alpha version of ‘Paradis Perdus’ is available for download directly from Sergey’s blog for both Windows and Mac. Also, for more on ‘Paradis Perdus’ and Sergey Mohov take a look at Sergey’s blog and make sure to try out Dedale, which you can get on Desura and from the Dedale Official Website. Finally, look back here for a review when the final game is released, as I will old-fashioned Greek wrestle a copy out of Sergey.

Gnomoria Screen


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Why I Love What I Am Playing: ‘Gnomoria’

Sometimes it is nice to be given a structured easel. For those with little artistic talent such as myself, it can be difficult to express oneself through drawing or photography. Thus, the somewhat open sandbox genre can provide people like me with a creative medium, while not requiring true artistic talent. Indeed ‘Gnomoria’ has been that exact release for me and I appreciate Robotronic Games for their work on the title.

‘Gnomoria’ has allowed me to create my own little village of Gnomes and establish a kingdom of sorts. As I’ve proclaimed in the past, I am a fan of casual games, which allow me to throw on some music and enjoy playing all the same. So check out some Gnomoria in the video below.

For more on ‘Gnomoria’ check out the official website. I have really enjoyed it, and as it is only in its alpha stages, I cannot wait to see the finished product.

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