Now if you have listened to some past Mandate Radios (22) or even as far back as the archived original Mandates, you know that Franky and I love point-and-clicks. Frank may be more adamant about the benefits of sitting down with a cup of coffee and figuring out the finer points of logic puzzles with a well-thought out story, but I too can appreciate these things.
So I nabbed ‘Dead Synchronicity’ as soon as I could. Before that foolish point-and-click hog could take what was rightfully mine. Okay, maybe that wasn’t the only reason I grabbed it. ‘Dead Synchronicity’ looks pretty fantastic on the surface. It has a interesting and gritty art style, a sci-fi inspired dystopian story, and one hell of a trailer:[youtube http://youtu.be/Put2iZH16n0]
The extended demo, which we did an Indie Taste Test of, lasted about an hour, so I got a small taste of what ‘Dead Synchronicity’ has to offer. The art was as good as I had hoped. Everything is trash and the world is conveyed to look and feel disgusting. It’s wonderful. The people are weird and gangly, with little to no bone structure. The artistic direction is definitive and conveys the environment well.
However, I was most impressed with the dialogue and story direction. So many concepts are weaved into the conversation (unmistakable exposition), most of which were intriguing and kept me totally interested in where they could go with everything. People are sick and are called “Dissolved”. There’s a giant hole in the sky. Some catastrophic event called “The Great Wave” occurred, which left the entire area in ruin. Memory loss seems pretty rampant as people with amnesia are referred to as “Blankheads”, which is the category the main character, Michael, falls into. These qualities set up for an excellent story.
The only thing semi-lacking was gameplay innovation. Everything is pretty run of the mill point-and-click so far. The puzzles are relatively easy to solve and are mainly just the combination of items and interactions. The mechanics may become more complex, and I really hope they do. Mostly because this has the makings of one of the best narrative driven games to come out this year, and let’s face it, we all could really use one of those.
‘Dead Synchronicity: Tomorrow Comes Today’ is due out later this year with a tablet release slated for 2015. In the meantime, the guys over at Fictiorama Studios are attempting to get the game Kickstarted, so you can help them out there. On top of that, you can check out their Greenlight campaign to get the game added to Steam.
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