Baasvik and friends enter the Sunset Spire where they solve a puzzle to reach the top. Baasvik then makes some upgrades to his spires and has some chats.
Pete is back for a bit of Splatoon 2. He shows off the game, plays some Turf War, plays a terrible ranked match, and fights a boss. It’s a splat of a time! Am I doing this right? No? Okay.
Part 17 has arrived and today we do more adventuring around Lethian’s crossing. Pete gets Sirin aboard and has an interesting conversation about the seal found when he discovered the forge-bound iron. It’s a hoot. Thanks for watching!
Baasvik is here to get serious. He gets down to business in his analysis of What Remains of Edith Finch, the new game from Giant Sparrow. This is maybe my most serious review, because the game deserves being taken seriously. I hope you enjoy. If you do, please comment and let me know what you…
Baasvik and friends finally come face-to-face with the mysterious Bleden Mark and then journey to Lethian’s Crossing. But on the way, they’re stopped in their tracks by a brand new group of mercenaries called the Bronze Brotherhood.
Buckle up, it’s time for some talking. Baasvik greatly aggravates Tunon, and has a long conversation with Lantry, where he digs into some finer details of the world around him.
The gang heads out to the Bastard City to meet with the Adjudicator himself, where he gains some favor and wrath and then begins his conversation with Tunon, a man of great interest.