That’s it folks. The epic endurance run of Tyranny comes to an end here. If you made it this far and have forgiven me for recording silent footage for awhile, thanks so much for watching. Love you!
Pete backtracks a bit to unlock the final spire.
Everything comes to a climax here.
Pete fights his way through the mysterious Old Walls
Pete’s got a bone to pick with some assassin of the night.
What Hath Thou Wrought?
Pete Kills Cairn
Pete Talks to A Beastwoman
Baasvik talks to the other Fatebinders and Tunon.
After defeating Raettomon, the fat and ugly, Pete is cleaning up the mess that is Lethian’s Crossing.
Pete hunts down Raettomon and rescues Zdenya on the most recent edition of Pete Plays Tyranny.
Pete begins the search for Raettomon and his thieving band of thieves.
Pete fights some Bane and hates Raettomon.
Pete encounters the Oath Bound at Matani River.
Pete takes on a 15 minute war with the Disfavored and consistently squeaks by. Then, he manages his equipment.
Pete’s back to murder more Disfavored and recruit some more Scarlet Chorus.
We’re back with more Tyranny. Today Pete tackles the Broken Plains Wilderness, Abandoned Cache, and Broken Plains Wilderness. Enjoy!
Pete is back with another edition of Pete Plays Tyranny. Today, he battles his way through the Burning Library and murders a bunch of folk, and finally reaches the Silent Archive.
Pete is back with more Tyranny. This time he gets ambushed by an alpha beastwoman and heads into the Burning Library to play the Scarlet Chorus’ game.
Pete heads into Cacophony to talk to the Voices of Nerat!
Believe it or don’t, Pete is back for more Tyranny and is finding out more about his compatriots. This time he learns a ton about Eb and has a surprising twist with Verse & Barik.
Pete is back with you guys to take a dour journey through rainy Toronto, where many many issues are tackled. So many in fact, that it’s difficult to describe them in a blurb. But, I hope you enjoy the video!
Baasvik and friends enter the Sunset Spire where they solve a puzzle to reach the top. Baasvik then makes some upgrades to his spires and has some chats.
Part 17 has arrived and today we do more adventuring around Lethian’s crossing. Pete gets Sirin aboard and has an interesting conversation about the seal found when he discovered the forge-bound iron. It’s a hoot. Thanks for watching!
Baasvik is here to get serious. He gets down to business in his analysis of What Remains of Edith Finch, the new game from Giant Sparrow. This is maybe my most serious review, because the game deserves being taken seriously. I hope you enjoy. If you do, please comment and let me know what you…
Baasvik and friends finally come face-to-face with the mysterious Bleden Mark and then journey to Lethian’s Crossing. But on the way, they’re stopped in their tracks by a brand new group of mercenaries called the Bronze Brotherhood.
Buckle up, it’s time for some talking. Baasvik greatly aggravates Tunon, and has a long conversation with Lantry, where he digs into some finer details of the world around him.
The gang heads out to the Bastard City to meet with the Adjudicator himself, where he gains some favor and wrath and then begins his conversation with Tunon, a man of great interest.
Pete finishes his Assault on the Citadel with some fierce combat. He faces the leaders of the Vedrien Guard and then some interesting things happen. Thanks for watching!
The gang is invading the citadel and set to destroy the Vedrien Guard’s last hopes. The fearsome foursome invades, and when they invade, you evade, or else you get rekt. So buckle up for some combat, things get sticky.
Things get heated today in the Scarlet Chorus Camp as Pete duels with Graven Ashe and the Voices of Nerat. Then Pete heads down to the Scarlet Chorus camp to meet with the Fifth Eye and Sirin, as well as a strange conversation with some beast men.
The gang is out on a side mission today at Northern Clearing to save the Earthshaker Reinforcements. Pete also levels up Baasvik, instills fear in the hearts of the Disfavored, and does inventory management. Come back for the meeting of the archons!
Part 9 has arrived and with it we get another quest undertaking by Pete. This time he travels to the Tripnettle Wilderness to cut some fools down.
Pete is back with more Tyranny! Today he finishes up a couple of quests. Specifically, the Forge-Bound Iron & Remote Settlement Quests. He makes some very good choices that will end well for everyone involved. Like & Subscribe!
Pete keeps soldiering on in his Tyranny let’s play. In today’s episode he encounters the Vendrien Guard and looms around the Scarlet Chorus, where he plants a spy and picks up Lantry, a new companion.